/ You’ll never look at Cloud’s Buster Sword the same again. By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku. Image: Square Enix I’m in
Author: Ash Parrish
The VGHF built an archive of gaming history — and is making it available online
/ The Video Game History Foundation is turning its expansive collection into something you can browse from home. By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked
The remastered Tomb Raider trilogy destroyed my nostalgia goggles
/ My 15-year-old self loved this game. My 30-something-year-old self does not. By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku. Image: Aspyr I have
New survey shows game developers are very worried about layoffs and AI
/ GDC has released its annual State of the Game Industry survey. Among the results, the developers surveyed are also concerned about mandatory return-to-office policies and game engine choice. By Ash Parrish, a reporter who has covered the business, culture,
Square Enix says it used AI art in upcoming Foamstars game
/ Foamstars producer Kosuke Okatani says the AI-generated art accounts for ‘0.01 percent’ of the game’s art. By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
Here’s what we know about the SAG-AFTRA AI voice acting licensing deal
/ The deal signed with Replica Studios has generated a lot of confusion and emotion among video game voice performers and players, though details of what the deal actually entails has been sparse. By Ash Parrish, a reporter who has
Ninja’s New Year’s Eve stream will be a multi-platform affair
/ The streamer will be live simultaneously on Twitch, YouTube, and TikTok. No word on whether he’ll try to floss again. By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years.